One of the game mechanics we are going to introduce is a way to make Subrina move faster than the normal walk - however, balancing on extreme high-heels becomes more difficult the longer you do it and the quicker you're moving.
This introduces the risk of tripping, but also hurting Subrinas ankle and create a performance penalty. What do we all think?
Sounds like fun
No thanks, try something else
Good idea, but needs more polish