Balancing on Extreme High-Heels

One of the game mechanics we are going to introduce is a way to make Subrina move faster than the normal walk - however, balancing on extreme high-heels becomes more difficult the longer you do it and the quicker you're moving. 

This introduces the risk of tripping, but also hurting Subrinas ankle and create a performance penalty. What do we all think?

Sounds like fun

No thanks, try something else

Good idea, but needs more polish

8 votes total

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