My current goal for both games is December 2016/January 2017, so we’re slowly approaching the end of development (which started in June of this year after the release of Salt and Sanctuary for Linux and macOS). Over the next few weeks I’ll be posting about what it took to make the PC versions work, how we’re making both the desktop and living room experiences solid, and most importantly, how we’re preserving the original game as carefully as possible.
That said, I just got online multiplayer working for both games yesterday, so this week is mostly just an announcement post while I continue to wrap up 100% functionality (which will then be followed up with a good month of pure polish). And look, some teaser images! Including both new features and bugs I still have to fix! Enjoy!