You know how in old Westerns, directors would build fake towns and use clever camera angles to make it look real? Video-games do the same thing. If you've ever glitched out of bounds in a game and witnessed a hellish nightmare-scape of void and error, you might remember a sort of God's Eye View. You could see through objects, viewing obscured faces via impossible geometry. Like a cubist, you push aside perceived physical forms to see the true, fundamental nature of reality.
It's not just video-games and cinema: artists of any medium can benefit from this understanding. Writing requires a depth of understanding of character and plot, but to describe it all would take too many words. Instead, throw up facades for each scene, artificially constructing dialogue to carry the reader on an efficient tour of plot points. Extra words in a story are like rendering objects in a virtual world a gamer cannot see: a waste of memory.
Choose your images carefully. You can get away with a lot fewer than you might think. So make them good ones!