Bricks and bottles and chest-high walls
 
Hello friends, I've a new post for ye. This week I look at a particular scene from The Last of Us that didn't go down well for a lot of players. Many have attributed it to a simple feeling of narrative dissonance, but I think the answer lies a little closer to the internalized concept of what a videogame should be. [Minor spoilers for The Last of Us from the get-go.]