Sorry for delay. At my job in July, we got a nice contract, and as a result there was no time left for the game. That was the last time I announced the release date. Please do not ask about dates anymore because my schedule is not predictable. For obvious reasons, my main job is in the first place for me.
Thank you for understanding.
I'll try to change my workflow and release the game in the format: 1 quest - 1 mini build. Let's see what happens. Because now I have a lot of pictures, and not enough time on work with Unity.