At long last, and without further ado, here is the public demo of Capitán Sevilla 3D!
The original Capitán Sevilla 2 by Rubén Garcerá Soto, a tribute and sequel to Hi-Score’s and Dinamic Software’s Capitán Sevilla for Amstrad CPC, ZX Spectrum and MSX from 1988, is a humorous side-scrolling action platformer game demo where you jump and shoot your way through a total of 4 areas. It won 2nd prize in the PVB Coding Competition 2010.
In 2018, we have rebuilt the game from the ground up in VUEngine under the new name Capitán Sevilla 3D. Since the original game demo was 2D-only, all the environments have been remastered in 3D. A fully playable demo containing the first three (out of four) areas has been made available exclusively to all backers of this campaign. Following the demo release, new assets have been produced by Rubén Garcerá Soto, most notably new main character sprites, and the game was planned to be developed further in a different direction. The vision was a platforming adventure with puzzle elements and backtracking under the name of “Captain VB”. Unfortunately, the project had to be stopped in early 2019 due to a huge loss of funding. Being considered a side-project only, Capitán Sevilla 3D had to be put on hold in favor of the development of our main projects.
After revisiting the project and updating the sources to compile in the latest VUEngine earlier this year, we have decided to invest some time to tie up the loose ends and finally release a finished demo to the public. It now contains all areas of the original 2010 demo, Rubén’s new sprites, updated game mechanics, newly remastered backgrounds for even more stereo depth, music and sound effects, as well as... wait for it...
Rumble Pack Support!
We have already released two Formula V demos with support for Kevin Mellott's upcoming Virtual Boy Rumble Pack. But Capitán Sevilla 3D is the first publically available software that will let you feel the action with a large variety of haptic feedback, once the amazing aftermarket Virtual Boy hardware releases later this year.
Our thanks go out to Kevin for providing prototype Rumble Pack units, and to Thunderstruck for providing all the necessary documentation and code base to implement this feature!
We will again focus on the development of Formula V and the new, standalone version of VUEngine Studio. We also plan to release a new build of the VUEngine Platformer Demo with Rumble Pack support.
Sadly, we do not have capacities to further work on Capitán Sevilla, so consider this the final demo. However, this does not necessarily mean that the project is dead. We have made the full sources available on Github under the MIT license, so anyone could pick up and continue our work.
If you do not have the hardware to enjoy the demo on a real Virtual Boy, you can play it online on Planet Virtual Boy, or watch a video recording on our Youtube channel in 2D or anaglyph.
If you like the demo, please let us know in the comments below! If you didn't, or if you found any bugs, please let us know as well.
Also, make sure to keep an eye on our Twitter channel for all the latest development insights!