[Cardfight!! Vanguard] Seven Seas (G-BT08)
Hey all! I've promised to use this blog, and time to actually do it. I'll be making this blog post and my first Buddyfight blog post (it'll be up shortly after this one) as public so that non-patrons can have a taste of what they'll get.

So, I've been having trouble getting my hands on Gouache in real life, which has pushed back my ability to do Granblue Deck Profiles. So, in the mean time, I'm going to bring Deck Profiles here, in text form. I do all my testing through proxies anyways before sets drop, so its basically the same? So let's get into it.


4 Lord of the Seven Seas, Nightmist
3 Seven Seas Sage, Plegeton
4 Pirate Swordsman, Colombard
3 Seven Seas Master Swordsman, Slash Shade
2 Skeleton Cannoneer
2 Witch Doctor of the Rotten Sea, Negrorook
1 Earth Elemental, Pokkur
4 Waterspout Djinn (Sentinel)
3 Skeleton Assault Soldier
3 Tommy the Ghostie Brothers
3 Seven Seas Helmsman, Nightcrow
4 Rough Seas Banshee (Critical)
4 Rampage Shade (Critical)
4 Mick the Ghostie and Family (Stand)
4 Rick the Ghostie (Heal)
1 Seven Seas Helmsman, Nightrunner
1 Undying Departed, Grenache (Starter)
G-Zone:
4 Tempest-calling Pirate King, Gouache
4 Mist Phantasm Pirate King, Nightrose
3 One Who is Loved by the Seven Seas, Nightmist
1 Ghostie Great King, Obadiah
2 Eclipse Dragonhulk, Deep Corpse Dragon
1 Great Witch Doctor of Banquets, Negrolily
1 Light Element, Agleam

So those of you who saw my Seven Seas Deck Profile following New York BWC (check it out here if you haven't: https://www.youtube.com/watch?v=IHq3Vr6J3ko), you're going to be noticing some major differences. Notably, the inclusion of Nightrunner and Mick. Since these are changes that happened before GBT08 testing, so I'll go over those first.

These are inclusions I have to credit Elliot Gale of Pojo and RUTV for inspiring. The idea here is to set up for an endgame play using Nightrunner to accel through the deck (setting up Nightrunner in the drop with Obadiah) and having your deck dropped to 1-2 cards, returning 3-4 Mick to guarantee Stands while having stacked 2-3 Mick buffs on a rearguard, preferrably a Negrorook, resulting in a generally 51k power or more rearguard that is guaranteed to be swinging again thanks to Stand Triggers. The play is absolutely devastating and has allowed me to take many games from behind.

The addition of Colombard is also a part of accomodating this endgame. The additional revivals he brings to the table allows use of Mick throughout the game, while either turning Colombard into a 26k column or calling itself in front of a 7k booster to make a 21k column. It also makes our Obadiah turns less deadweight.

Nightrunner's intrinsic value isn't to be underrated either. While its primary purpose is to set up our drop zone and our endgame, but its own free call at rest is great. Giving us basically just a Nightcrow for completely free each turn is pretty nuts.

Grade 1 slots have been opened up quite a bit since Gouache has taken over the role of getting revival targets that we were forced to ride out of our soul. Due to this, we're able to run one of the better cards from Absolute Judgement, Skeleton Assault Soldier. This card just ends up being free shield, effectively a grade 1 intercepter that can't be removed by effects. Its especially effective against the Vanquisher deck, where every time Chain-bolt's effect activates, you can bind a Skeleton Assault Soldier from your drop, getting free shield while also being able to mitigate the benefits they just got by removing it from the bind zone shortly thereafter. This will become all the more relevant when VMAX drops in December.

Lastly, Gouache is just a fantastic card. It effectively acts as 2 more uses of the Nightmist Stride. Its first use will typically only be getting 2 revivals - easily attained by a single Rough Seas Banshee or just by leaving Grenache in the soul vs decks like Gear Chronicle and Link Joker where that's the ideal play - but will clear out your soul of any key units you rode in the earlygame. The extra 1k power can go a long way for meaningful numbers. For example, say you revive a Colombard or a Cannoneer with a Grenache behind it off of your 1st Gouache. Due to the 1k buffs, these will now be swinging for the meaningful 16k. Your 2nd Gouache will likely be held for late in the game, where reriding and uses of Rampage Shade and Rough Seas Banshee should have built up your soul to get at least 3 revivals, if not the full 5. Ideally, you'll use this to easily enable a Mick the Ghostie finisher like I outlined earlier. However, since you'll have burned through at least 4 G Units at this stage in the game, that's not even necessary, as everything you're reviving will also be getting a buff of at least 5k. All around fantastic card, love the addition of it.

Well, I think that's all. While writing this I got Gouaches, so 7Rose will be going up on my channel soon, but for the next article I'll probably do pure Nightrose for the next article, so check that out when it happens!