20/06/2019 - 0.5

Added: 

  • Themes Engine: It will now be easier to add new tilesets. Second one available is the "Ice Temple".

Discord:

Themes available: original, ice.

Usage:

  • !dungen map <size> <seed> <theme> (all optional) 
  • !dungen hq [size] [seed] <theme> (size and seed required, theme optional)

 Examples:

  • !dungen map (defaults to original theme)
  • !dungen map ice 
  • !dungen map small ice 
  • !dungen map medium 32034079 ice 
  • !dungen hq medium 32034079 ice 


13/06/2019 - 0.4.5

Added: 

  • Added room 39 to the generator.
  • Added room 42 to the generator.


07/06/2019 - 0.4.4

Changed: 

  • Mockup quality now uses a 30px per tile resolution (was 28px).

Added: 

  • Added a new 50px tile size that perfectly fits maps for Fantasy Grounds use, appropriately named "Fantasy G." in the dropdown.


05/06/2019 - 0.4.3

Changed: 

  • Made improvements on the layout generation algorithm.


02/06/2019 - 0.4.2

Added: 

  • Added support for multi-level dungeons. This check will create a large staircase going up or down to link another level in the dungeon.


01/06/2019 - 0.4.1

 Changed: 

  • Some rooms are now "unique" and can only appear once in each map.

 

28/05/2019 - 0.4

 Changed: 

  • Created new database of tiles and changed the way maps are generated to sync website and discord bot.

 Began testing web-version of DunGen with patrons.


28/04/2019 - 0.3.1

Added: 

  • Added Room 7 to the generator; seeds will now generate new dungeons. 


29/03/2019 - 0.3

Added: 

  • Room colorizing has been added. Currently it has been enabled only in tiny and small dungeons.

The colors you can use with their names are: gray, red, green, blue, cyan and yellow. Otherwise you can use the following website and move the first slider http://hslpicker.com/. That will give you a number from 0 to 360 that is equivalent to a color.  

 Usage:

  • !dungen map [size] <seed> <color> (size required for this feature since only tiny and small dungeons can be colorized, seed and color optional)
  • !dungen hq [size] [seed] <color> (size and seed required, color optional)

 Examples:

  • !dungen map tiny gray (generates a gray dungeon)
  • !dungen map small 120 (generates a small map, in green [120] color)
  • !dungen map small 654321 240 (generates a small map based on the seed 654321, in purple [240] color)

 

24/02/2019 - 0.2.1

Added: 

  • Added Room 26 to the generator; seeds will now generate new dungeons.
     


19/02/2019 - 0.2

Added:

  • Initial release of <sizes>. These specify the maximum size a dungeon can achieve, though it could reach a dead end before reaching that size. You can use: tiny, small, medium, large, huge (or their initials)

Usage:

  • !dungen map <size> <seed> (size and seed optional)
  • !dungen hq [size] [seed] (size and seed required) 

Examples:

  • !dungen map (generates a fully random map)
  • !dungen map tiny (generates a tiny map with a random seed)
  • !dungen map s 654321 (generates a small map based on the seed 654321)
  • !dungen hq small 654321 (generates the same map as the previous example, but in super high resolution)

Fixed:

  • Some symbols in the seed would create URLs impossible to access. If used, now they'll generate a random map.
  • Patreon wouldn't properly sync rewards if a user didn't have their Discord account already linked.


15/02/2019 - 0.1

DunGen Public Release

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