Chapter 25 Behind the Scenes
 
Do you remember my X's Quest game?  If not, it's downloadable here.

https://drive.google.com/file/d/0B6EkZ5mcagyMcXJ3RXlUdjF2MkE/view?usp=sharing

I made it two and a half years ago, in June 2014, because there was a sale on RPG Maker and I had been thinking that I really wanted to try it out.  I had a fun idea for a game starring X, where she goes around blowing things up.  I made it, I linked to it on my website, and then it promptly sank like a stone and no one remembered it.

I've spent a fair amount of time musing since then on what I did wrong (I'm sure a lot: it was my first game), and what I would want to do differently.

So I've been thinking about how to revamp my X's Quest game, because I want to redo it with better graphics and much more fun gameplay.

I want to redo all the graphics by drawing them myself (this means everything will be SUPER simplified, most especially the backgrounds, but it also means it will be more fun for fans of my comic strip to play).  I also want to strip out all unnecessary characters, so that the time taken to make the sprites will be within the realm of possibility.

X will be the only playable character.  (Maybe Daria or Gavin could follow her around in the next game.  We'll see.)

The only other characters on screen will be Queen Tilia, Counsellor Tranin, Aylia, Jenny, and Alexis.  And Counsellor Tranin only gets to stay because her interacting with X is potentially funny.

The biggest different thing, other than this, is the gameplay: FAR more options for potions and types of chemistry ingredients to gather, which I think is probably the most potentially fun thing about an X game.

Also, the dialogue will be much funnier, given the whole dichotomy between "what is said" versus "what X hears" in every line.

Anyway, here's the script!  It might very easily get some tweaks.  Not sure yet when I'll do it (it might take . . . hundreds of hours to make it, and I have other responsibilities to do first, a.k.a. Tiffany short story, A Magical Roommate Book Two, and catching up my backlog for To Prevent World Peace).  But at some point, it'll be on my plate.  I might start working on the sprites and stuff a bit at a time, whenever I have spare time after I finish the Tiffany short story.



THE SCRIPT!

X’s Quest Game


The way it looks when people are talking:

Character (drawn by me) off to the side, with speech bubble up top with text (what they’re saying).

Speech bubble at the bottom always says what X hears.


Various things can be blown up around the castle.  There’s a fifteen minute timer.  If the annoy-o-meter reaches 10, it’s full, and you win the game.



Narration:

Once upon a time, there was a chemistry student named X.

One day, the queen decided she needed protocol lessons.

Queen Tilia:

You’re going to need to have protocol lessons.

What X hears:

Blah blah blah annoying thing.

X: No.

Queen Tilia:

You’re not getting out of this!

What X hears:

Blah blah annoy me and you can get out of this.

X: Okay.



Alexis: 

Protocol lessons.  I can’t believe she’s making us take protocol lessons.

If only there were some way to get out of this . . .

What X hears:

Offended.  Blah blah blah blah.

Go blow stuff up.



Would you like a quick tutorial?

Yes.

No.

—> Yes.

Collect chemistry ingredient.

X can gather chemistry ingredients from everywhere, including the air.  If you see the symbol next to this change, you might want to push the button to collect whatever-it-is she sees.

Make potion.

Combining two or more chemistry ingredients, you can make a number of different potions.  X has an unlimited number of test tubes back home she can summon to make them with.

Making potions obviously uses up the chemistry ingredients she puts in.

Periodic table.

This is how X sees the world.  It also functions as a useful inventory.

Use potion.

This is how you use a potion.  If it’s an explosive potion, it will blow the nearest thing up.

(Don’t worry, it won’t hurt people, just any property within range!)



Menu:

Collect chemistry ingredient (O) <— this changes symbol according to what it is in that spot (O is oxygen, which she can get almost anywhere, from the air)

Make potion <— can be done anytime, brings up alchemy menu

Periodic table <— goes to screen X’s Periodic Table of Alchemy, which she has instead of an inventory.  Shows the periodic table with black everywhere except elements she has.  Those are lit up, colorful, and say the symbol, the name, and what alchemical effect it has.  Off to the left: Potions made (shown as a list).  Off to the right: Other items (shown as a list).

Use potion <— brings up inventory of potions


Possible potions:

Explosive potion (can blow stuff up)

O + C

Floating potion (can be used to bypass the stairs if they’re blown up)

Al + O + H

Transformation potion (can turn any object into a crown, key, or book)

Fe + O + H

Loudness potion (doubles the effect of each explosion on the annoy-o-meter)

Au + O

(Lasts 1 minute.)

Invisibility potion (cannot interact with anybody, and Aylia doesn’t notice you in her room; as long as it’s in effect, cannot lose the game, so can work as a 60 second extension of the timer, or you can blow up her books with impunity)

Ag + O

(Lasts 1 minute.)





There’s a crown here.

Pick it up?

Yes.

No.

Collect chemistry ingredient (Au).


There’s a key here.

Pick it up?

Yes.

No.

Collect chemistry ingredient (Fe).


There’s a book here.

Pick it up?

Yes.

No.

Collect chemistry ingredient (C).


Carbon can also be picked up from tables and the bannister of the stairs (there’s a lot of it in wood).

Hydrogen can be picked up from water.  (Is there a bathroom with a sink?)

Aluminum can be picked up from drawer in X’s room.

Gold can be picked up in King Richard’s study.

Silver can be gotten from Jenny.





Counsellor Tranin: (waiting outside the queen’s door after five minutes of playtime)

The queen ignored my idea again!  Can you believe it?

I’m a very valuable counsellor!  I’m the one who found the Oracle!

I’m here with a list of complaints to give the queen, and she had better listen this time, or . . .

What X hears:

Blah blah blah blah.

Blah blah blah blah blah blah.

Blah blah blah blah annoy me or you’ll never get out of this conversation.

Options:

Blow up the list.

Walk away.

—> Blow up the list.

Counsellor Tranin:

I can’t believe you did that!  That is so rude!

Queen Tilia!

What X hears:

Blah blah blah blah!

Queen Tilia!

Queen Tilia:

X!  What’s this about you blowing up an important government document?

What X hears:

X!  Blah blah blah annoyed at you!

Annoy-o-meter +


—> Walk away.

Counsellor Tranin:

Queen Tilia!  I have this important document for you!

What X hears:

Blah blah blah blah blah blah.

Queen Tilia:

Important . . .?  What is this, another list of complaints?  Counsellor Tranin, as I have explained to you numerous times before . . .

What X hears:

Blah blah blah distracted and no longer annoyed at X.

Annoy-o-meter -




Jenny:

My crown is missing!  Have you seen my crown?

What X hears:

Blah blah blah blah gold downstairs.


(X blows up or collects chemistry ingredients from crown.)

Jenny:

My crown!

What X hears:

Gold thing!

Yes.

No.

—> Yes.

Jenny:

Wah!  Queen Tilia, she blew up my crown!

What X hears:

Queen Tilia blah blah blew up!

Queen Tilia:

X!  You did WHAT?!

What X hears:

X!  Blah blah!

Annoy-o-meter +

(Can no longer get silver from Jenny.)

—> No.

Jenny:

It wasn’t?  You’re sure?  Okay . . .

(Can still get silver from Jenny.)



(X collects the crown and takes it Jenny.)

Jenny:

You found my crown!  Thank you so much!

Here, you can have this trinket!  Counselor Tranin gave it to us for our wedding, and it’s really ugly.

What X hears:

Blah blah gold thing!  Happy!

Blah blah blah blah.  Have some silver.

(X gets silver in her inventory.)


(After the crown has been resolved one way or the other)

Jenny:

Oh no!  I think I dropped the key to King Richard’s study!

What X hears:

Blah blah iron key.


(X uses the key to open the study door.  Inside, there’s something she can collect for gold.)

OR

(X gives the key to Jenny.)

Jenny:

You found the key!  You’re so amazing!

I found this other matching trinket.  Do you want it?

What X hears:

Iron thing blah blah!  Happy!

Blah blah blah more silver for you.

(X gets silver in her inventory.)


(If X already has silver in her inventory.)

Jenny:

What, you don’t want it?  Well, come back if you change your mind.

What X hears:

Blah blah go make invisibility potion.






Alexis:

Protocol lessons!  I feel so insulted.  It’s not like we need them.

What X hears:

Still offended.  Blah blah blah blah blah.

Alexis:

Maybe you could use some of that aluminum you brought to buy people off.  That stuff’s more precious than gold here, you know.

What X hears:

Blah blah blah blah aluminum in drawer.




Aylia:

I know, I know, I’m supposed to give you protocol lessons.  Let me finish this chapter.

What X hears:

Blah blah blah blah annoying thing.  Busy reading.


If you talk to her again OR if you blow up or collect chemistry ingredients on anything else in her room:

Aylia:

Do whatever you want to the furniture, but if you hurt the books, I’ll kill you.

What X hears:

Blah blah blah blah don’t hurt the books.


(Collect book from Aylia’s bookshelf or elsewhere and give it to Aylia.)

Aylia: Oh, hey, this correlates with Hindin’s Theory of Countersubstance!  I wonder if this means that . . .

What X hears:

Blah blah blah blah really busy reading.

(Adds one minute to the timer.)

(Up to three books can be gotten: one from her bookshelf, two around the castle.)


If you blow up or collect chemistry ingredients from a book in her room:

Aylia:

What did you do to that book?!  That’s it, you’re getting protocol lessons RIGHT NOW!

What X hears:

Oops.

You lose . . .

(Picture of Aylia teaching X and Alexis protocol lessons.)





Fifteen minute timer up top.  At the end of fifteen minutes, if annoy-o-meter is not full:

Queen Tilia:

X!  Alexis!  It’s time for your protocol lessons!

What X hears:

X!  Alexis!  Blah blah annoying thing starting!

You lose . . .

(Picture of Aylia teaching X and Alexis protocol lessons.)


If annoy-o-meter is not full, but invisibility potion is still going:

Queen Tilia:

X!  Alexis!  It’s time for your protocol lessons!

What X hears:

X!  Alexis!  Blah blah annoying thing starting!

Queen Tilia:

X?  Where are you?  X?

What X hears:

Blah blah invisible right now.

(You still have until the end of the invisibility timer to beat the game.)


If the invisibility timer wears off, and the annoy-o-meter is still not full:

Queen Tilia:

There are you, X!  It’s time for your protocol lessons.

What X hears:

X!  Blah blah annoying thing starting.

You lose . . .

(Picture of Aylia teaching X and Alexis protocol lessons.)




As soon as annoy-o-meter fills:

Queen Tilia:

That does it!  I don’t even want to look at you today!  Just . . . just go back home!

What X hears:

Blah blah blah blah blah blah you win!

Hurray!

(Picture of Queen Tilia with head in hands.)

Queen Tilia: Tomorrow . . . we’ll try again tomorrow . . .



Would you like to move on to X’s Quest II?

Yes.

No.

Boom.


—> Yes.

Move on to X’s Quest II title screen.

* All inventory is kept for the second game.

—> No.

Return to X’s Quest title screen.

—> Boom.

Queen Tilia:

Never mind!  You’re getting protocol lessons right now!  Get back here!

What X hears:

Blah blah do it again.

(Re-playthrough!  If you play it again, it’s the same game, but no timer, so you can explore it to your heart’s content.  The only difference in the re-playthrough:)

Aylia:

Meh, I don’t want to teach you right now.  Leave me alone.

What X hears:

Blah blah blah blah leave me alone.

(That’s the only way to interact with her.  She won’t accept books.)


* If you win the re-playthrough (annoy-o-meter full again), you get the option to move on to the X’s Quest II game again.  You get to keep all inventory from both playthroughs.