It turned out visibility was a rather large hurdle with Patreon. In the end we weren't able to raise the sort of funding required to keep production moving. And so we waited and watched our greenlight campaign. Thinking it might take as long as a year.
But then, low and behold, we pushed through early this year bringing the campaign to a close after 4 short months! And with that news we've been bootstrapping our way to a version playable on Steam that we hope to release for Early Access early this summer.
Thank you all once again for your support. Indie games don't get made without grassroots gamers like you.
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