Coffee Shop P2. Low Poly [WIP]

WIP Files Available for Download - Artstation - Timelapse Process

Here the second part for the Coffee Shop where I start polishing the 3  main elements (Structure, Objects and Engine) creating the final low  poly mesh, creating the UV maps and baking Normal/AO maps using marmoset  Toolbag baking options. 

What you think about this part of the process?  

Best wishes.

- Aender Lara

 1 of 3 Structure polishing model, UV unwrap and Normal/AO maps projection. 

 2 of 3 Objects polishing model, UV unwrap and Normal/AO maps projection. 

 3 of 3 Engine polishing model, UV unwrap and Normal/AO maps projection. 

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