Core battle mechanics
The fighting in Chronicles of Lonvenholm takes place in rounds, which are divided into moves for each unit. The initiative goes statically between two groups or armies. Player’s side always gets the first move. By default, moving order is random and you can’t influence it, but this is subject to change via skills and gear. Units which already did something this round can’t take action again, until the next round starts.

The initiative goes to the opponent’s side after each of the moves. The army with a lot of units has the advantage over the smaller number parties, but additional moves will be usable only after all enemy units take their action in the standard order.

Battlefield consists of 4 columns and 3 rows. Contestants take opposite sides, facing each other. Columns closest to the opponent’s part of the battlefield are considered melee and can initially attack only the enemy’s melee column. If the cell opposite from the melee unit is free, this unit can attack the second row of the enemy in their line.


By default, there are 3 types of units: melee, ranged and hybrid. All soldiers have their own class specialties and perk/skill set.

Melee units will have multiple specialties - DPS, defense, breakthrough, etc. The main disadvantage of melee units is stiffness in action due to opponent's first line.

Units in the second row in most cases have no restrictions on attack range and can apply their damage anywhere. Ranged units generally have specialization in a support role: buff, heal, ranged DPS, debuffs. Their main disadvantage is crappy vitality.

Hybrids will be the most versatile of all, but their implementation will be introduced later, mostly in ranks of advanced units.

Stay tuned for upcoming changes in Chronicles of Lonvenholm!

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