Creating Photogrammetry Based - Grass Texture
 A new video tutorial I released recently which covers my process of PBR environment texture creation using photogrammetry.
For those interested, it is also available on on gumroad to download (https://gum.co/ULYdI)
This time I was trying to capture low grass surface. With the video I covered:
- capture (dogs disruptions included ;P )
- photogrammetry reconstruction in Photoscan
- building lowpoly for baking in ZBrush
- PBR map baking in Designer
- manual tiling and seam removal in Painter
- tweaking in Designer
- and finally testing the final material in Marmoset Toolbag 3

Of course as always I composed a background music by myself :)
Hope you like it