Creating “Hare Today, Gone Tomorrow” – Part 2
Happy GURPSDay, folks!

In the second part of creating the convention game for the next GURPS Bunnies & Burrows tale, I take the disjointed and unconnected adventure ideas from Part 1 and hammer them into actual scenes and a narrative.

Once the players take over, things are of course likely to change. But I at least have a solid enough base story to work from that we can easily fill four hours of game time.

The finalized game notes aren't quite done and ready for download yet -- I still need to tweak the previous versions of the PCs a little and write everything up all pretty like -- but once everything is done, I will post the whole shebang. Should be in the next few days... the convention is next Friday!

I hope you enjoy the ongoing adventures of Brighteyes, Clover, Lightning, Oakroot, Ripper, and Sage, bunnies extraordinaire.

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