Demistyfy Shaders in Max/MSP | Ep 01 - OpenGL Rendering Pipeline and Shaders in Max

Dear all, 

Shaders are still a bit mysterious to many Max users.

I started this series to show from scratch how Max integrates them in its workflow, and how exactly we can use them.

This first video is about the OpenGL rendering pipeline, and which objects we have in Max to work with shaders.

Hope it inspires you and thank you very much for the support!

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