Text by This article was funded through Patreon under the project. ZEAL aims to provide high quality criticism of rarely discussed games, and showcase the talents of exciting new writers and artists. For details and information on how to donate, please check out patreon.com/mammonmachine! ] In November of 2013, I released a game called Fugitive.
John Thyer shares with us a postmortem of his game Fugitive! It's a close look at a game that uses sound, visuals, and subversive power-ups to tell a story.