Developer Update 10-26-2016
     Hello everyone and welcome back to another developer update! It’s been roughly two weeks since T-Runner launched and there’s a lot to cover so I’ll just jump right in. I know I forgot to make a post announcing the launch at the time because my mind was just pulled in a hundred different directions and by the time I realized it I felt it was better to hold off and wait to do an update like this. With that out of the way overall the launch went well. I had to fix some last minute UI scaling bugs on launch day but other than that feedback has been rather excellent. I’ll be going into more detail and a “post-mortem” of sorts sometime this week so stay on the lookout for that.

    So, what have I been up to since the launch? Well like I mentioned before I’ve been taking a small “vacation” until November but that hasn’t stopped me from doing some work in preparation of my next project. The main thing I’ve been playing around with is voxels. Which if you’re not familiar with is basically pixel art but in 3D. I’m still very much a beginner but I’ve been having a ton of fun with it and will continue practicing. Right now my biggest weakness is designing characters, however I struggle with that in pixel art as well so perhaps I’ll seek out some tutorials on the subject.

    While I can’t give too many specifics about my next project right now I would like to share some of the rough ideas I’ve been working on. It’s going to be a narrative focused game that overall will be much larger in scope than T-Runner was. However I have some plans in place that will allow me to reduce that scope without sacrificing too much of my initial vision. I’m sure that sounds a little odd but I think once I’m able to show more of what I have planned it will make sense, hopefully haha. So with this being a bigger project I plan on asking a few folks to come on and help me with it. Largely with the narrative because it’s something I’m not 100% familiar with and want to make sure I do it justice. Again I’ll hopefully have more details to share soon, but for now this is about all I can say.

    Well that’s about all for now, I just wanted to say that I’m incredibly proud to have finished T-Runner and that you all have supported me through it’s development. It’s been a hell of a ride getting here but I’m not stopping now. Thank you all, it means so much to me. Until next time…