Welcome to this third Devlog of Fields of History: The Great War. Today we want to discuss about how Regions and Provinces work by explaining in detail the various information attached to them.
A Region is a group of Provinces. When we created the map, we took into account the historical borders (Prussia, Bavaria, Alsace, Balkans, etc.) but also the political links that brought many geographical changes. We have, for example, attached the Comoros to Madagascar because at the time this region of the world depended on the authority of the Colony of Madagascar and dependencies and we also attached the Réunion to it for Gameplay reason to facilitate the supply line in this region.
We did the same for different regions of the world (Ceylon, Macau, Hong Kong, etc.), always trying to combine ergonomics and history.
Through different filters (Alliances, Empires, States, Diplomatic, etc.), you can display the map of the world from different perspectives in order to better distinguish information that interest you.
When you click on a Province, a menu will open and you will quickly get several information.
Let's start with the title of this menu, it's the name of the Region and preceded by the flag of the country that controls it. Then come other more specific information.
- Type & Population - The Type defines the level of development of the Region and the Population defines the number of inhabitants.
- Claim - Allows you to easily see which countries have claims on the Region.
- An icon representing Factories: The industrial capacity of a Region depends on its Factories. This capacity is represented by levels ranging from 0 to 10.
- Resources - We had already spoken about it in the First Devlog, the Resources present in a Region are listed here, indicating for each its type and amount.
- An icon representing Warehouses - The storage capacity of a Region depends on its Warehouses. This capacity is represented by levels ranging from 0 to 10.
Let's continue with the information specific to the selected Province.
- Owner - Displays the country currently controlling the Province.
- Worth - The Worth represents the strategic importance (both economic and military) of a Province. The more important a Province is, the more its capture by a foreign power will impact the morale of the country that has lost it. Losing too many Provinces will gradually shift your country towards surrender.
- Unrest - During a Revolt or following a Military Occupation, the local population will be able to show their discontent. If it's too high, you will be confronted with uprisings that could disrupt the economy of the Region. You will need to dispatch Military Police to restore order.
- Trenches - Digged and built by your soldiers, the Trenches offer you a fast defensive solution as well as protection against harsh climates. They require constant maintenance and can be damaged by several factors (shellings, battles, naval and air bombing, etc.). The climate will also deteriorate them over time. Trenches that are no longer maintained or even abandoned will gradually become unusable.
- Local Time - Indicates the local time of the Province (based on Coordinated Universal Time). The day and night cycle does not depend on the clock but on the seasons and on the position of the Province in compared to the Sun.
- An icon representing Infrastructures - Very important in the game, Infrastructures allow you to move your troops more quickly but also to reduce the transport costs of your supplies. Developing a road and rail network will play a lot during wars.
- An icon representing Defensive Structures - Defensive Structures (Bunkers, Land Forts, Coastal Forts) are much more expensive than Trenches but have the advantage of being permanent if you pay for maintenance costs. They are not invulnerable, breaking down these strongholds will require several days of intensive bombing and repeated assaults.
- Terrain - Indicates the geographical and topological conditions of the Province.
- An icon representing Airstrips - Totally new at the beginning of the century, Airstrips and Airfields are essential structures needed for all air operations.
- An icon representing Ports - Your Fleets need to be attached to a Port to be able to operate at sea and to be refueled. You will also need Shipyards to build your ships.
- Weather - Allows you to quickly know the temperature and weather conditions.
That's all for this Devlog, we hope it has given you a better understanding of how the Regions and Provinces work in FoH.
We'll see you again next year for a new Devlog and we already wish you a Merry Christmas and also memorable end-of-year celebrations!