Welp, it's been fun, but Dark Souls III comes out this week, which means Gunmetal Arcadia Zero is paused indefinitely. (Not really but yeah but not really but yeah.) The last few weeks' or months' worth of blogs have been iterative progress updates, and I've been itching to do an in-depth, technical, tutorial-style blog for a little while now.
This week, I'm taking an in-depth technical look at the entire process of producing random numbers in
Gunmetal Arcadia Zero
. It's a bit of a dense read, but it's a topic I've been wanting to cover for some time.