Welcome to this sixth Devlog. After discussing in our previous Devlog about how Debt, Loans and Wealth Production worked, today we want to talk about Expenses and Incomes in details.
In general, when companies or States present the balance sheet of their assets, they usually produce a financial report beginning with a summary in the form of a graphical representation. This is exactly the approach we have taken to help the player better understand and indentify his Expenses and Incomes. In our opinion, this solution is both clear and functional.
To make you better understand, the graphical part consists of three graphs:
- -Expenses- - A pie chart that represents all the Expenses with the total of these Expenses at its center
- -Incomes- - A pie chart that represents all of the Incomes with in its center the total of these Incomes
- -Graphical Report- - A column chart consisting of both Expenses and Incomes. The columns above the zero axis correspond to the amounts of Incomes whereas those below this axis correspond to the amounts of Expenses. The maximum height of a column is corrolated with the highest amount (in absolute value)
Following the diagrams you will be able, for each category of Expense and Income, to find the complete detail of what composes them in the form of several panels. Each of these panel can be unfolded as you wish so that you can display only those that seem the most important to you.
Expenses are composed of:
- Army Wages - The Army Wages represent all your Troops Wages
- Maintenance - Maintenance represents for each region under your direct or indirect control the costs of Maintenance (and Repair) of your facilities
- Loans & Debts - If you have contracted or given Loans, you will be able to see the overall summary of them. Depending on the situation, this can be counted as an Expense or as an Income
- Resources Gathering - When you gather resources, you will have to pay the workers who are doing the hard work. The Cost vary according to the deposits, the resource and your technological development
- State Expenditures - To properly operate your State, you will need to pay the necessary staff (Hospitals, Police, Education, Social Services, etc.)
Incomes are composed of:
- Industrial Production - Represents the Wealth produced by your Factories. The latter varies according to the IPP that you allocate
- Tax Revenue - Your State may raise Taxes on goods purchased by your populations (Consumption Taxes). The same goes for the Private Sector (Corporations, Financial Sector, Commercial Sector, etc.) that you can more or less tax, depending on your Laws
- Contributors - If your country has one or more Subordinates, they will pay you a contribution depending on many factors (such as Status, Population, Relations, etc.). Be careful, the contribution is not systematic. A Subordinate with a bad relation may refuse to pay
That's all for today. Thanks again to all of those who support and trust us in this Project, whether on Patreon, Steam as well as on Social Networks.
Happy weekend to all!