Welcome in this ninth Devlog. This time we will talk about how we designed different types of rifles and uniforms for Fields of History.
Even if we don't have the budget of a big video game developer, we wished to represent the different rifles and bayonets used during the First World War.
Among these rifles, there is of course the famous Gewehr 98, a German bolt action rifle made by Mauser that replaced the earlier Gewehr 1888 as the main German service rifle during World War I.
But, even if the Gewehr 98 was the standard rifle of the Deutsches Heer, many Reserve Troops (such as Colonial Troops of the Schutztruppe) still used the Gewehr 1888.
That's why, for the sake of realism, you will be able to equip your Troops with the weapons of your choice, each weapon having of course its own stats.
You will even be able to steal and produce the weapons of your enemies (if you managed to steal their Technology) and, if you equip them on your men, you will directly see the difference in game with the corresponding 3D Model.
We made sure that our 3D Models are economical for GPU (Low Poly approach) while maintaining a certain level of quality, so, even the most modest configurations can run our game.
Of course, we will not be able to have a 3D Model for every weapon used during World War I. In case we do not have the right 3D Model, we will use the most graphically close.
For example, the Lee-Enfield Mark I, Mark II, Mark III and the M1917 (United States Rifle, cal .30, Model of 1917), share the same 3D Model (in this case, the one of the Lee-Enfield Mark III).
We followed the same principle for the Uniforms and the different ethnic groups. If you raise Colonial Troops in French West Africa, a black-skinned soldier will represent them. In the same way we made specific Skins for the soldiers of the British Raj, those of the Schutztruppe and many more.
As far as Uniforms are concerned, their importance on the battlefield is far from negligible, at the outbreak of the War the French Army still equipped its troops with the colorful traditional uniforms of the nineteenth century. Adolphe Messimy (who was briefly Minister of War before 1913) stated that "This stupid blind attachment to the most visible of colors will have cruel consequences". History made him cruelly right...
The adoption of the horizon-blue uniform ensued in a significantly lower mortality rate among front-line soldiers. The mortality decreased even more after the adoption of the M15 Adrian helmet (the French Army was the first to introduce steel helmets for protection against shrapnel).
In order to represent this in game, we made different uniforms and headgears (Pickelhaube, British Brodie, Stahlhelm, Kabalak, etc.).
For us, having those multiples 3D Models and Skins bring a more authentic and realistic vision to the game and and moreover it facilitates the management of the troops for the player.
By the way for those who would be curious we work with two Open-Source Softwares. We make our 3D Models with Blender (https://www.blender.org) and our textures with GIMP (https://www.gimp.org).
That's all for today. Thank you again for your support!