The main ideas of this demo:
This demo ties the movement of your arms and head to the scale of corresponding body parts of a virtual dancer's body. As you move, your left arm, the dancer's left arm grows/shrinks, etc.
The part of the brain that can predict and direct one’s own body is called in literature a “minimal-self” and is known to be very plastic. What happens when we correlate our movements to the appearance and movement of a virtual body? How can we remap our expectations? As motion capture and immersive technology become more affordable and widespread, how will we adapt to new representations of body?
This is a WebVR project, which means that it can be experienced simply by navigating to it's url in a WebVR enabled browser (Firefox works out of the box now).