Early Game Structures - Resources
 
http://www.gamesprecipice.com/resources/

This week we jump into one of the fundamental attributes of modern games: The initial distribution of resources.


What resources do players start with?

What is our reasoning for how many resources they begin with?

What does this mean for the direction of the game?


Join us as we look at both tangible resources and intangible resources. How can we help your game?

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