Elf Ranger - Gabrielle Michelle - the warrior-sorceress (level 9)

artwork by  moiraburk ( https://www.fiverr.com/moiraburk

Gabrielle Michelle - the warrior-sorceress 

I will not fictionalize the published adventures as though Gabrielle Michelle ran through those, but I am imagining there have been some adventures to shape the progress at this new build.

I enjoyed the imagined growth in this build. I tried to remain loyal to the concept as a support role for an adventuring band, but also thought of whether she could replace a magician or the adventurers would have to bring in a magician to fill burdens Gabrielle Michelle cannot. 

I started with increases for Arcanist, Fighter, Dungeoneer, Pathfinder, and Survivalist. Those give a core concept of martial prowess, wilderness guide, and sorceress. I built some additional capability by opening and raising Hunter, Haggler, Scavenger, and Cook. At this point, nothing is absolute mastery, but the wide scope of tasks she can handle or support makes her a valuable supporter for the adventuring band. I raised Nature in order to lower it later. 

Picking up dagger mastery and gaining a follower provide the adequate level benefits to feel like a ranger. Gaining the spells Dweomercraft and Sign of Abrogation provides utilitarian support that still feels a bit like an elf. These are spells that help overcome her absent-minded treatment of delving kit as well as a tool for dispelling magic that forms obstacles for the team. I also took Grief (partly because no spell seemed attractive enough) to reflect how the upbringing without parents (because they were hunting and slaying evil) and delving without a mentor has brought about the loneliness that fuels this archetypal elven mannerism. 

As the final seasoning, reducing Nature allows her to raise Wizard's Sight and gain Heart of Battle. This completes her concept as a warrior-sorceress. She is untrained but well-practiced. She is a support to her fellows but capable independently. 

I used the Torchbearer 1st edition to fit my concept for this build and Thor's suggested rules for creating higher-level starting characters found at the Torchbearer blog (Begin by Being). At a later time, I'll review this build with the Torchbearer 2nd edition rules.

This is the dry description of the process: 

  • Spending 68 (69th test ignored) (23 already spent building level 4) advancement tests (pass or fail) gives 12x Arcanist 2x raised, 5x Fighter 1x raised, 5x Dungeoneer 1x raised, 5x Pathfinder 1x raised, 5x Survivalist 1x raised, 6x Hunter opened and 1x raised, 6x Haggler opened and 1x raised, 6x Scavenger opened and 1x raised, 3x Orator 1x raised, 3x Cook opened, 12x Nature raised. 
  • Selecting level benefits and/or spells gives Master [dagger], Follower, C2 Spell Dweomercraft, C3 Spell Sign of Abrogation, Grief.
  • Reducing Nature by 2 gives Trait Wizard's Sight raised and New Trait Heart of Battle.

Level: 9

Stock: Elf

Class: Ranger

Descriptors: Singing, Remembering, Hiding

Abilities: Nature 3, Will 4, Health 4, Circles 3, Resources 0

Skills: Arcanist 5, Cook 2, Fighter 4, Haggler 3, Hunter 3, Dungeoneer 4, Lore Master 3, Orator 3, Pathfinder 4, Scavenger 3, Scholar 3, Scout 3, Survivalist 4

Wises: Elven Lore-wise, Ugly Truth-wise

Traits: First Born 1, Jaded 1, Wizard's Sight 2, Heart of Battle 1

Level Benefits: Fearless, Master [Dagger], Follower, Grief

Weapon: Dagger

Armor: Leather

Hometown: Elflands (gains Pathfinder, Calm)

Social Graces: Orator

Specialty: Dungeoneer (or Pathfinder depending on choices of others in a group)

Nature Responses: Is hardened (replaces Calm with Jaded), Confronts evil, Yearns for the west

Circles Responses:  Has a bardic pilgrim friend (Elf Ranger), Has parents (monster hunters, Pathfinder), Has no mentor (gains 2D coins), Has no enemy

Inventory: Dagger, Leather Armor, Backpack, Fine Cloak, Traveling Spell Book 1, Traveling Spell Book 2, Spell Supplies, Belt Pouch, Rations, Waterskin, Shoes

Spells: Elven Fortune [Wizard's Aegis], Elven Will-O-Wisps [Dance of the Fireflies], Aetherial Swarm, Dweomercraft, Sign of Abrogation

Belief: Law and Chaos are equal sources of Good and Evil; we are only reflections of light or dark.

Instinct: When at rest or in camp, I must attune my mind and body to my soul, and that which lies beyond mortal senses.

I like this build, and I think it is a good target. During play, I'll be watching for opportunities to fulfill this vision of a potential future Gabrielle Michelle. It will be an interesting ride. 

I do think this would be improved with Supernal Vision or other spells related to clairvoyance.

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