The Eroticism of Uselessness in Videogames | Sufficiently Human
Videogames are often compared to machines or systems. This is fair considering they're typically designed using computer machinery and computational systems. Systems and the devices we use to enact them, generally, are a means to some kind of end. They're teleological, even deterministic. Rarely do they exist for their own sake.
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The Eroticism of Uselessness in Videogames
I wrote a good old piece of criticism, this time about erotics, "uselessness" and conceptual art.