An evasion of critique, or, writing about "difficult" games is difficult
Writing can sometimes be an act of contrition, an admission of failure. In an effort at theory building - that is, at writing beyond the functional and/or instructive -, we pretty much always encounter a wall, but don't often say so. This is me saying so.
The Ontological Geek
An evasion of critique, or, writing about “difficult” games is difficult
It's easy to follow the allusions in a game — like Kentucky Route Zero — filled to the brim with them, but how do we write about such a game?