Exploding Rockets with Transform Feedback Geometry Shader

Happy new year to all of you my dears!

This is the first patch of 2022 for AMS.
I wanted to make something fireworks related, but in the end it came out as rockets exploding.

You always know where you start but not where you end up : ) 

The patch utilizes the transform feedback system introduced with GL3, and for the first time I studied and implemented the geometry shader part.
This allows us to create particles with emitters.
In this case the rockets are the emitters and the particles are the exhaust with a certain lifetime.

The patch is a project, including all the shaders and the media.
Should work out of the box.

Hope you like it!
For questions or anything I'm here and on Discord.

Have fun in this 2022!

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