August was filled with lots of activities for me, but not much coding or writing. But I did manage to produce a tutorial at the end!
This tutorial takes a look at measuring the frame rate of your scene. Not a glamorous topic, but an important one. You have the game view statistics and the profiler, but neither gives a good indication of the actual frame rate that you are getting when running your app. So we end up creating our own counter and use Unity's UI to show the FPS in the corner of the game window. It might seem trivial, but there are a few interesting observations to make along the way.