Ravens N' Pennies: Gamemaster's Guidepost: Ritual Path Magic, Wishes, and Permanently Granted Traits
Inspired by +Peter V. Dell'Orto's posts about Wishes (you can read them, here, here, and here), as well as this post and this thread (which ultimately didn't pan out for the reasons I discussed in there), I got to thinking: What would a "wish" spell look like in Ritual Path Magic?
Gamemaster's Guidepost: Ritual Path Magic, Wishes, and Permanently Granted Traits
Wishes...they can be the life long quest of a player character or NPC. They ought to let you do anything...but sometimes have rules (you can't bring back the dead, you can't kill anyone, and you can't make anyone fall in love...and no wishing for more wishes! What about wishing I could wish for more wishes?). In most magic systems there is a way to do this. Inspired by a posts by Peter Dell'Orto. Today I sit down to ruminate over how this might look in Ritual Path Magic by looking at the way Dungeons & Dragons and GURPS 4th edition "basic" magic did it. See here for the link: http://ravensnpennies.blogspot.com/2014/04/gamemasters-guidepost-ritual-path-magic.html#.U1aHA1dgykg