Gamemaster's Guidepost: When to Follow, Make, Ignore, Bend, or Break Rules
Today is GURPSday so I'm going to chat about rules. In my experience you need to not only know the rules, but know when to modify them (or leave them alone). You may come up with the bestest most realistic amazing rule evar . . . but it's impossible to use in play. Or maybe you want to ignore a rule, but then realize it causes problems with other mechanics. Whatever you're doing, I got a few bits of sage advice to pass on . . .