Telling Stories: You need to make the money
Let's be real here - no matter when your game is set, professional murder is not a particularly good way to make a living. Sure, the definition of "professional murderer" is a bit more limited than the usual catch-all of "adventurer," but the number of characters I've seen in games that are actually purely adventurers...
Get the money
This is, in part, re-addressing a subject that I had tried to address back in Storyboard without a great deal of success. I think this time around it comes together more smoothly. It's not a question of what your character actually does so much as it's a question of how making money interacts with your character concept. I hope you enjoy it, and I'll be back around next week.