Challenge Accepted: When good trouble goes bad
If you've played Megaman 2, you know about the disappearing block segments. It starts as a simple jumping puzzle and gets more dangerous as time goes by - blocks fade in, then fade out after a second or two, forcing the player to jump from one vanishing block to the next, a masterpiece of careful...
Good idea, bad execution
Sometimes a perfectly fine challenge just doesn't work out the way it's meant to. In those occasions... well, that's what the column is all about. When a fine challenge becomes harder or easier than it's meant to be, skewing the whole thing badly. In hindsight, I wish I had set these columns up in reverse order, talking about meta challenges first, but we are where we are. Hope you enjoy! This one's a little more out there, so I'm not sure if it comes across well or not. Feedback, like always, is welcome.