Procedural generation is here to stay. As video games get more and more complex with time, so does the need for developers to provide more content, often to scales beyond the scope of an asset creation team. Sometimes a development team is quite small, as is the case with my own team, and opting for procedural content generation can overcome content output bottlenecks through some cleverly applied math.
Particularly in the last 5 years, procGen has become more and more commonplace, and in more areas than you might realise.
Read more from Alex Norton on procedural generation in his first guest on