GxL completion + Broken Hymn + future plans
GxL is progressing fairly well(though slower than I'd hope, partly because I've also been working on broken hymn in my free-time), I was hoping I could finish it by the end of this month but it looks like I will still need a bit more time, so the next version will be released sometime on the first half of September.

This will be a completed version of the game but it will be called Girls x Lust Beta 0.99, in case i've overlooked any bugs/find any more grammar errors.  This will be a patreon-only release.

About 1 week or 2 after GxL Beta 0.99 is released, I will release a final version - Girls x Lust version 1.0, this version is only met to fix bugs if I've overlooked any(but I will try to make sure Beta 0.99 doesn't have any over-looked problems), but aside from that, it will likely be identical to Beta 0.99.  Version 1.0 is met to be the final completed release of the game.

So in summary, Girl x Lust will have 2 more releases and be fully completed in September.


After GxL is completed, I will officially resume making Broken Hymn(my favorite of my rpg maker games) again.  But before I continue it's storyline, I would like to change a few things in the game(partly to make the game easier for anyone who is having trouble with it).  Here are some of the current plans for the next version of broken hymn:

-Swords/weapons sprites edited and applied to the game, meaning the weapons are shown when the player/enemies use them to attack.

-Easier difficulty in battles(Shoko has more health, enemy attacks weaker and/or slower, etc.)

-Adjust teammates AI in battle

-Enemies show some sign before they attack(if possible)

-A quest log/objective system

-Fix mapping issues(such as bugs that let you walk though certain tiles)

-Circles on side-doors and certain areas that leads to other maps to make them easier to find.

-And more.

This will basically be a large battle system update as well as an update to make the gameplay a bit easier for anyone who's having trouble.  After this release, I'm planning to continue the game's storyline again.

However, Broken Hymn's overall future will depend on how much interest there is in it from everyone.  In total, I will likely do 2 or 3 more releases of Broken Hymn, afterwords, if there is a fairly high amount of interest in Broken Hymn, I plan to continue making it, however if there isn't much interest in it, Broken Hymn will likely either be cancelled or put into irregular development, and my new (non-rpg maker game, that I've yet to reveal) game will very likely become my main focus.


In addition to all this, somewhere around that time, I plan to release what I've done of my other rpg maker game, Desires of Persephone.

This game is an incomplete demo, however it was also the main game I developed in 2013(the year I was almost completely absent from my blog) so it is rather lengthy.  However, when I had a hard drive that became faulty, some of that game's data became corrupted, but luckily most everything was backed up then(the only thing that is really missing now is some graphics that needs to be created/edited back into the game). 

So at some point after I fix all this, I will be releasing the game to my patrons as Desires of Persephone: First Chapter.  Please note thought that this game is not in development and there aren't any plans currently to continue it, this is just something I'm doing to thank my patrons(also this game won't be posted on my blog for a time).  I've also posted a little bit more about this game here.

I would also like to revise my patreon page but I will talk about that some more later.


So in final summary:

Girls x Lust Beta 0.99 - To be released in the first-half of September

Girls x Lust Version 1.0 - To be released about 1 or 2 weeks after GxL Beta 0.99

Broken Hymn next release - To be released after GxL is completed(Broken Hymn's future/cancellation will depend on how much everyone likes it.)

Desires of Persephone: First Chapter - Lengthy "Demo", to be released sometime in the future on patreon(This game is not currently in development).

That's all for now, thank you so much for the contiuned support everyone!