Hex Map 6, a Unity C# Tutorial
Rivers Add river data to cells. Support dragging to draw rivers. Create river channels. Use more than one mesh per chunk. Make a generic pool for lists. Triangulate and animate flowing water. There are three ways to add rivers to a hex grid. The first approach is to let them flow from cell to cell.
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Hex Map 6: Rivers
It is summer! What about hanging out by a river? Don't have any rivers nearby? No worries! You can now add them to your hex map!