
Dec 21, 2020
Update (2021-10-31):
This LDN version brings the numerous updates that the emulator received in the past months, and the new Mario Party is compatible too! Now you can enjoy playing with your friends over the Internet. Don't forget that you need to select the Local Play option on the game to play over the Internet with the LDN build.
For people trying LDN for the first time, don't forget to leave the Network Passphrase field blank if you want the room to be visible by everyone, otherwise only players with the same passphrase will be able to join it. Also, leave LAN Connectivity disabled if you plan to play over the Internet with LDN. Only enable it for local connections with a physical Switch or another emulator instance on the same network, and only on games that supports it. The download links can be found at the end of this post.
You don't need to become a patron to download them, but we'd appreciate if you did!
Happy Halloween and have fun!
- LDN2.4 is up-to-date as of master 1.0.7093.
- Multithreaded shader compilation speeds up shader compilation by up to 5x.
- PPTC reduces boot times even further.
- AMD users no longer need driver version 21.3.2.
- Nvidia users no longer need driver version 472.12.
- Many performance increases across the board have been added.
The following PR was added into LDN2.4:
- Add support for render scale to vertex stage. Fixes ghost images when scaling in Mario Party games.
- Performance tweaks for Monster Hunter Rise are included. (The one for Pokémon was removed as it's no longer needed).
Update (2021-05-24):
There's no better time to release a new Ryujinx LDN build than right now! Newly infused with POWER, LDN2.3 benefits from all updates to master that occurred since the previous LDN release. See the changelog for a full list of master updates since LDN2.2 (which was at parity with master 1.0.6819—LDN2.3 now at parity with 1.0.6894). Changes since LDN2.2:
- LDN2.3 is up-to-date as of master 1.0.6894.
- POWER update significantly increases performance in most scenarios.
- Mario Kart 8 Deluxe is more likely to stay connected for those who are now able to maintain 60FPS during a race.
- Miria (SDL2 input re-implementation) includes native support for nearly all controllers including motion controls.
- Custom User Profiles are now used for your multiplayer username. As such, the Username field has been removed from the multiplayer menu tab.
The following PR was added into LDN2.3:
- Add support for HLE macros and accelerate MultiDrawElementsIndirectCount.
- Performance tweaks for Pokemon Sword & Shield and Monster Hunter Rise are included.
Update (2021-04-07):
We're happy to announce that Ryujinx's internet multiplayer enabled build has been updated and is now at version LDN2.2! Sporting all of the recent advancements contained in the master build (1.0.6819), we also added in a couple of unmerged PRs to help our Monster Hunter Rise fans (and anyone who likes to play with FPS/resolution mods but doesn't want to lose the benefit of PPTC). Enjoy! See our Changelog Wiki Page for a full list of master updates since LDN2.1 (which was at parity with master 1.0.6373). Notably, this new build benefits from some big changes to master that occurred since the previous LDN release:
- Graphical fixes for Mario Kart 8 Deluxe.
- Texture swap fixes on Monster Hunter Generations Ultimate.
- Stability improvements in Super Smash Bros. Ultimate.
- Missing menu text fixed in Splatoon 2.
- Logic bug fixed in Super Bomberman R.
- Color accuracy improvements on Mario Kart 8 Deluxe, Splatoon 2, and others.
The following PRs were added into LDN2.2:
- Add support for HLE macros and accelerate MultiDrawElementsIndirectCount.
- PPTC meets ExeFS Patching.
- Performance tweaks for Pokemon Sword & Shield and Monster Hunter Rise are included.
Update (2021-01-21):
For all you Ryujinx LDN/local wireless fans, this update is for you! LDN2.1 is here, complete with all of the updates included in the current master build (1.0.6373), and a dash of secret sauce for the Monster Hunter Rise Demo. The download links can be found at the bottom of this post.
Changelog :
- LDN2.1 is up-to-date as of master 1.0.6373.
- LAN Mode no longer crashes on Linux.
- Fixed a crash when disposing the IUserLocalCommunicationService in some situations.
- Fixed a problem when the Options > Settings window is opened.
- LDN now has its own config file named LDNConfig.json. This ensures no conflicts with master config files for users going back and forth between master & LDN.
- We threw in some extra magic to make sure Monster Hunter Rise Demo is running its best.
Original :
The second LDN build is finally here! We had many improvements since the last build. In addition to incorporating all the fixes from the main build. We also fixed many errors that were reported during testing on the first version, and we even included a surprise!
We prepared a blog post that goes into more detail about all the changes, so be sure to check it out here: https://blog.ryujinx.org/introducing-ldn2.
You can find the LDN builds right on the attachments below. All of our builds are completely free but if you like our work, please consider supporting us on Patreon; we have many ambitious goals, and your support will help us get there faster!
Become a patron to
Tiers
Supporter

• You get a special role and access to a dedicated contributor channel on our Discord server.
Early Bird

• You get a special role and access to a dedicated contributor channel on our Discord server.
• You also get early access to progress reports and access to a priority support channel on our Discord.
Patreon Backer

• You get a special role and access to a dedicated contributor channel on our Discord server.
• You also get early access to progress reports and access to a priority support channel on our Discord.
• Your Patreon nickname will be mentioned as a contributor in the emulator's Help > About section. If no nickname is present, your Firstname Lastname initial will be used (e.g. John D.) If you'd prefer to remain completely anonymous, contact staff on our Discord server or send us a message here on Patreon.
High Roller

• You get a special role and access to a dedicated contributor channel on our Discord server.
• You also get early access to progress reports and access to a priority support channel on our Discord.
• Your Patreon nickname will be mentioned as a contributor in the emulator's Help > About section. If no nickname is present, your Firstname Lastname initial will be used (e.g. John D.) If you'd prefer to remain completely anonymous, contact staff on our Discord server or send us a message here on Patreon.
• You will also be included in discussion about in-flight development projects, the future of the emulator, and early testing (if you wish).
If you'd like to pledge a different amount, please scroll down and click on the "Make a custom pledge" button. We'll be happy to accommodate you.