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Invisible Design in Picross 3D: Round 2
http://ludusnovus.net/2016/10/22/invisible-design-in-picross-3d-round-2/

Sometimes I play a whole lot of a certain game but have very little to say about it. This seems to happen most in abstract puzzle games where there's little story, no striking aesthetic, and where the game's rules are relatively traditional.

This is a great game. It's probably tied with Overwatch for most hours I've played in the past couple months. But the difficulty of picking out one outstanding design choice resulted in what you see here: a video game analysis about video game analysis.

Everyone deserves a bit of navel-gazing sometimes.

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