King's Quest VI (PC/DOS) Longplay, Talkie with Subtitles, 1992-93, Sierra, CD Version
 
I can see few similarities in Sierra's King's Quest 6 when compared to it's rival Monkey Island from Lucasarts especially Monkey Island 2. It has also travelling between islands via map, dancing skeletons, the song is like "Bone song" from Monkey Island but in KQ6 it is called "Dance of the Bones" ect, ect! The game has simply great atmosphere and it's fun to play. If you liked games like MOnkey Island you'll like this too! -Thriftweed

♩♬ "The head bone's connected to the, rib bone The rib bone's connected to the, leg bone The leg bone's connected to the, hip bone" Doin' the skeleton dance.♪♫


The CD-ROM version of the game includes both DOS and Windows versions, full speech, a pre-rendered introduction, and the Girl in the Tower theme song.

--

For months Prince Alexander of Daventry has shut himself away from the world, thinking only of Princess Cassima, who he met while imprisoned in the previous game. Eventually he can take it no longer, and he hires a ship to search for the Land of the Green Isles located on the edge of the world. After months of searching he finally sets sight upon the island kingdom, only for a freak storm to strike the ship, destroying it and leaving him the only survivor. His troubles are far from over, however, as he soon finds out that the King and Queen have passed away, the Greens Isles are on the brink of war, and his beloved Princess Cassima may even be held prisoner by the royal vizier.


Like its predecessors in the series, King's Quest VI: Heir Today, Gone Tomorrow is a third-person puzzle-solving adventure game. For Alexander to save the Isles, he must travel between the Land's four magical islands, each based on myth and fables, and encounter people and strange beasts that will either help or hinder him. Alexander must be careful as well, because, as with all the King's Quest games, poor choices or missteps will often prove fatal for the Prince. Puzzles are solved linearly, although late in the game there are two completely different paths to take to reach the final confrontation. Like the previous game, actions are performed using a point-and-click interface with icons that represent verbs ("walk", "examine", "use", "talk", etc.) -mobygames