Known unknowns, etc.
Honestly, the fact that games get away with a whole lot of not providing information is one of those things that shouldn't work but does. It's an aspect of game design and challenges that I find fascinating, and sometimes it's intensely frustrating, but at other times it speaks to a high degree of cleverness and gives you incentive to play better and with more creativity. I do, however, think that the idea of choosing between two elemental spells when one is the right answer and the other isn't is still garbage. Enjoy!
Tier Benefits
Recent Posts