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Easy Mode Ain't Easy (When You're Disabled) - Deorbital
Difficulty modes were simple once, uncomplicated. You had Easy, Normal, or Hard to choose from, and that was it. I'm not saying it was necessarily better, I'm saying that was all we knew - just like 8-bit graphics and controllers and with two buttons were once all we knew.
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Thanks for those of you who stuck around thus far, and hello to those of you who are new. Now, with no further ado, here's what your collective carrot helped me write in June.
Bec McKenzie
is creating video games and other entertainment
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