Let's play catchup!
 
In case you missed it, this month I wrote about...


How much I hate it when there's a clearly correct choice.

Alignments, and our weird collective hangups about them.

Factions, and how to make them stand out.

The importance of explaining the basic mechanics of games up front.

Insanity Tables. They suck.


Shall I go back to plugging each as I write it, or do you prefer this sort of end-of-the-month digest?