In addition to the skulks, I used shriekers and shank shrubs. The shrieker is an old school critter that I remember from my first adventures. But I like to add a little something. Something that the party can use. Hackmaster has details on what can be 'harvested' from a creature. For a shrieker, the party can harvest the meat to sell. It's quite good, tastes like shiitake mushrooms.
The shank shrub, not sure where this creature originated, but I saw it on the pages of my Hacklopedia Vol. VII and decided to make use of it. A nasty creature that kills making him, or her, into shrubbery. How can you not like that?
Stalker Island was created for my sandbox using the Swords & Wizardry Light system. I'lll have more information about the sandbox soon.
Possible hooks for Stalker Island:
- Cave found during hex exploration. Hey, the party finds a big ass cave, they're going in. No need for a hook.
- Skulks travel to civilized areas to get supplies. One of the homesteads believes there are bandits stealing chickens, grain and ale.
- The skulks take a prisoner to grow another shank shrub to plant along the river banks for better protection.
- A young skulk has a crush on one of the local girls. He visits her at night. She believes he is a ghost. When the party is called the parents mention their daughter was talking to ghosts.
Lastly, I want to thank my patrons. This has been a great month. I've gained six new patrons and three patrons increased their pledges. I appreciate the support.