[meta] Body Skin LRE Starting Guide & LRE Configuration File

I heard responses from people who installed Body Skin LRE such as "I can not use well" or "This is awkward to use because I am used to other skins", so I decided to write a guide for the LRE version.
This article uses Google translation to translate Japanese into English. I think it's hard to read, but I'm sorry.

Let's check the installation order again just in case.

1. Honey Select official patch 0630DLC
2. SBX 2.5e uncensor
3. HS Linear Rendering Experiment v3.1
4. IPA 3.3
5. Wide Slider v0.8.3 (if necessary)
6. HS Image based lighting v4.10 & HSExtSave
7. Cubemaps
8. HS MoreSlotID v1.3
9. [nyaacho & honey D] LRE skin v3.5
10. [meta] Body Skin LRE v1.31

The important thing is to follow the order of 1, 2, 3 and install 9, 10 after that. If you make a mistake in this order, you are probably not able to work properly.
Also, I don't know much about HS Englishization, so please check the information if you need it.


Download: [meta] LRE Starter Kit 050719 

This is a data of the latest LRE configuration files I use, IBL presets for character maker, sample scene data, etc.
This file will overwrite the LRE configuration, so please backup the configuration files (Config.xml and LightingRenderingAssist.xml) currently used before trying it.

After installing it, launch HS, open the character maker, and load the attached sample character "Uesgi LRE mbs".

If you installed it as described above, it should look similar to this image.

My LRE configuration file distributed this time is in a state where it is not using tone mapping.
This is to check the color balance before applying tone mapping and to understand how much change occurs after applying tone mapping.
If you understand this, you may find it useful when controlling color balance with LRE.

LRE has many parameters that can be controlled anyway, so it's important to have the color balance (scene settings) that is the reference for you.
In my case, based on this condition, I try to add lights and color balance.

If you want to apply tone mapping from scratch, You should open meta_CharaMaker1.xml in the HoneySelect\UserData\GraphicSetting\ImageEffect folder with an editor, change two places of the red line as shown in the right figure, and save.

When editing with a character maker, it is desirable to have the same look as studio NEO.
So let's change the basic lighting of the character maker in IBL.
Since the character maker's preset is included in the distributed data, try loading it.

1. There should be two files named CharaMaker01 in "Presets" of "Misc" tab. The difference between the two is only anti-aliasing (SMAA) ON / OFF, so choose the one you like.

2. After loading, click on the "Lighting" tab once. (The character maker will not update the light without pressing this.)

This should have changed the lighting on your screen as shown in the above image.

Since IBL presets can be used in both studio NEO and the main game, it is possible to work with the same settings for the character maker and studio NEO in this way.
So you should save your favorite settings.

Well, I set the skin color settings like this.
I've raised the saturation a bit, the lightness is around 70, and I'm changing it to the character based on this.

[meta] Body Skin LRE is made with a color balance compatible with nyaacho Skin as described earlier.
The feature of this skin is that it is easy to control the skin expression with lighting and color grading.
In other words, using this skin requires a little knowledge of lighting and color grading.

I think that it is certain that it is easier to handle EX Skin and u43 Skin, in which colors and features are clearly drawn into textures.

Like the image on the left, I often see an image that brightens the skin more than necessary at the character maker stage, but this narrows the width of the lighting and I think it is very wasteful.
If it is bright from the beginning, how many more lights can be added until whiteout occurs? Because the upper limit is small, complex lighting can not be performed.

And like the image on the right, I have seen such earth-skinned characters when LRE was released.
This may be due to using a preset that can not be tuned or not using an LRE-specific skin, but in the case of the [meta] Body Skin LRE, this color seems to be difficult, so I am not so worried.

The basics are slightly dark like the center, and I think that it is easy to handle in the studio NEO if the saturation is set to be high.

Three sample scenes are included in the starter kit.

A low saturation scene, a dark and underexposed scene, and a high-key scene for outdoor use. I have changed the lighting settings for each situation.

Each scene has two key light sources, and it expresses the shadow of the skin by how much the ambient light from Skybox is applied to the skin.

In other words, the method is to complete the skin with the key light, skybox and color grading.

I can understand if you try this far and still feel that the skin you are using is still better.
It also includes preference issues, and changing skins can be very cumbersome.

However, I would be happy if this guide triggered some people to use my skin.

Enjoy!

------------------------------------------------------------------------------------------

Last but not least, @Belgar17, the author of SBX, is releasing the SBX Fix data for [meta] Body Skin. The following original quote.

This is a revision of SBX2.5e Uncensor clothing files to provide better compatibility with Metagraphy’s Body Skin Mod Ver1.3.
There are no changes to the body, uncensor, or clothing meshes. The only new aspect of this revision is a change on the attributes settings for the body’s and uncensor’s meshes to match those used in the Metagraphy’s Body Skin. The change is very subtle, mostly noticeable under some IBL (Image Based Lighting) conditions.
This will work with both Metagraphy’s 4K Diffuse and LRE Body Skin versions. It can be installed either before or after installing Metagraphy’s Body Skin since it would not replace any of mod’s files. Only HS standard clothing will be changed, no clothing mods will be affected.
Requirements: Since this revision does not include all the SBX2.5e uncensor files, just the clothing files, make sure that full version of SBX2.5e is already installed in your game before applying this revision. 
Installation: Copy the included directory into your HoneySelect root directory, overwrite files when asked.This is a revision of SBX2.5e Uncensor clothing files to provide better compatibility with Metagraphy’s Body Skin Mod Ver1.3.
There are no changes to the body, uncensor, or clothing meshes. The only new aspect of this revision is a change on the attributes settings for the body’s and uncensor’s meshes to match those used in the Metagraphy’s Body Skin. The change is very subtle, mostly noticeable under some IBL (Image Based Lighting) conditions.
This will work with both Metagraphy’s 4K Diffuse and LRE Body Skin versions. It can be installed either before or after installing Metagraphy’s Body Skin since it would not replace any of mod’s files. Only HS standard clothing will be changed, no clothing mods will be affected.
Requirements: Since this revision does not include all the SBX2.5e uncensor files, just the clothing files, make sure that full version of SBX2.5e is already installed in your game before applying this revision. 
Installation: Copy the included directory into your HoneySelect root directory, overwrite files when asked.
Download: SBX2.5e-MetaFix050219 

He prepared this file for my skin. (I didn't even know!) It's really nice.
Belgar17 has been kind to me since the time of distributing [meta] Body Skin.
I'd like to take this opportunity to thank @Belgar17.

Tier Benefits
Recent Posts