that's my first attempt at a mirror effect in Max.
The algorithm is pretty similar to the water surface one:
- 1: render the image from the perspective of the mirror into a buffer (texture).
- 2: read the texture into the "mirror" object using a shader, utilizing screen coordinates.
- 3: flip the camera that renders from the mirror perspective on the axis chosen for mirroring (in the patch the X axis).
This should be it, for every question I'm here and, since yesterday, on Discord!
Thank you a lot for your support