Mirror Effect Algorithm 01

Hi everybody,

that's my first attempt at a mirror effect in Max.
The algorithm is pretty similar to the water surface one:
- 1: render the image from the perspective of the mirror into a buffer (texture).
- 2: read the texture into the "mirror" object using a shader, utilizing screen coordinates.
- 3: flip the camera that renders from the mirror perspective on the axis chosen for mirroring (in the patch the X axis).

This should be it, for every question I'm here and, since yesterday, on Discord! 

Thank you a lot for your support


Federico 

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