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This installment of the Object Management series is about working with more than a single factory. It also introduces some complex shapes, so we can identify two types of shapes, each getting their own factory.

Sometimes, I end up creating a tutorial, but then decide that it's actually better to cover a different topic first. This is one of those cases. Dealing with complex shapes and multiple factories first will make the next installment much smoother.

Also, this tutorial is the first to be made available as a Bitbucket repository!