More Zelda fun!
Showcasing more games with the unused unfinished SNES OBJ_TRN mode function enabled.

*Each of the 24 8x8 or 16x16 objects can be set to either opaque or allow transparent. Overlapping per object is possible, and the prior entree will overlap the next without interfering with GBP settings.

Original video discovery and explanation of the unused and unfinished SNES OBJ_TRN mode programming: