For about 7 years I'm making weapon mods for The Elder Scrolls games. Morrowind, Oblivion, Skyrim - I've created and shared with community a total score of several dozen weapon mods for this games, and I finally decided to expand my modding skills in something new.
Or rather - in creating a new dungeon type. Many Skyrim modders, who are creating new locations, know that many dungeon types are, in fact, consists of a large number of different specific building components. Ancient Nordic dungeons, Dwemer underground corridors, different types of caves - you can create an extremely big variations of dungeons using this LEGO, for every taste.
But there is also one dungeon type which exists in only a single location. Yes, yes, the Sky Haven Temple - an Akaviri ruin. Why there is only a single Akaviri ruin location in the game? Because unless other dungeons, it consists in single piece. In other words, all location is a one single mesh.
For that reason, I decided to improve my modding skills by creating a construction set for creating an Akaviri dungeons with various types of minor details that can be combined in a different types of rooms, halls and corridors in a single Akaviri style.
From the very beginning I clearly understood that this task will not be easy to handle. But actually it turned out to be quite feasible. And in this post I'd like to demonstrate some of my experiences in this matter.
Despite the fact that at the moment all work is finished approximately by 50 percent, the total number of types of building blocks is about three dozen. And some more in the process of designing - staircases, furniture, all that jazz.
Here, for example, an alcove in which you can place the altar. Or some figurine.
Or big flower pot, which also can be used as a large sconce.
I don't like to brag, but I'm very proud of what I've done so far. However, I still have a lot of work to do. According to my calculations, I need about a month to complete the whole work.
I have to admit, despite the fact that this work takes a lot of time and effort (I've lost count of the litres of tea that I drank to restore stamina - don't like coffee), the whole process turned out to be quite interesting.
So soon, I hope, mod creators on Skyrimnexus will have a new modder's resource to expand their architectural experiences. I hope they will like it.
Aaand in closing of this post...
A new weapon. Just in conclusion.