--Code-- IDE – Eclipse http://eclipse.org/ - 0$ Language – Java http://java.com/en - 0$ Framework – libGDX http://libgdx.badlogicgames.com - 0$ --Art-- ASEprite http://aseprite.org – Previously free, now 10$ Sound Effects BFXR http://www.bfxr.net/ - 0$ LabChirp http://labbed.net/software.php?id=labchirp - 0$ Audacity http://audacity.sourceforge.net/ - 0$ --Music-- SunVox http://www.warmplace.ru/soft/sunvox/ - 0$ on desktop PixiTracker http://www.warmplace.ru/soft/pixitracker/ - 0$ on desktop Audacity http://audacity.sourceforge.net/ - 0$ Ok so idk how imma write this up so I'm just gonna make brief descriptions of the stuff I use. If it's dry, I've made a list with links to everything I use to make games. You can see the list above. First off is my code stuff. I use the programming language Java with the IDE Eclipse to make (almost) all of my games. I went with Java because it was my first programming language and because it's cross-platform. I can make an application in Java and it can run on Windows, OSx, and Linux (as long as Java is installed). libGDX takes it even further for me. It's an open-source Java Game Framework that makes it easy for me to write code and release a game for PC, Android, iOS, and HTML5. Second is my art. For the past year and a half I've been using ASEprite exclusively. I've never had a need to really look for a different tool for pixel art. At one point I needed to use something called Pickle Editor for animations, but then the dev of ASEprite added it in. Along with my use of that I own a copy of Pyxel Edit, which is a neat pixel art program. That's my backup. Last, but not least, is what I use for sound effects and music. These days I use BFXR and LabChirp for my sound effects. BFXR is pretty simple compared to the latter with it's preset sound buttons. LabChirp is more complex, but nice for when you want to construct some sounds. For music my main focus is SunVox. It's a really nice tracker with a bunch of sample instruments and sounds along with a nice design. PixiTracker, which is made by the same person, is a simpler alternate when I just want to make a beat. I use Audacity to edit the music and sounds I make. Either to make something less noisy or to change the pitch along with changing the format of my music to .ogg. Using all of these things, I make video games. Overall it has cost me 0$ in the beginning, and then a tenner. And time. I used a lot of time. Nearly 3 years worth of it so far.