I'll See It When I Believe It
Here's adventure number twelve, The Necomancers' Wish! The theme for this adventure is transformation, generally involuntary - sometimes harmless, and sometimes not. The Necromancers' Wish is meant to be placed in your campaign near a wilderness or desert: just beyond the last settlement is a series of caves embedded in a cliff.
The Necromancers' Wish
Adventure number twelve is an ancient mine that one yielded a strange and magical pigment, but is now used by a tribe of beastly goblins as a tomb for their sorcerous leaders. Over the centuries, the spirits of their necromancers have accumulated into a potent ancestral host, who have bequeathed a weird and transformative power upon their successor.. Visit the blog to download the adventure! http://blog.trilemma.com/2014/10/the-necromancers-wish.html