In the first part of Justin Keverne's analysis of Thief, he brings up the concept of 'intentionality' to break down the systems at play and examine how they fit into the player's experience of the game. The explanation he gives is nice and neat-he says intentionality is your ability as a player to formulate plans...
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New Article - Intentionality
The concept of 'intentionality' pops up sometimes in game design and phenomenology, courtesy of Clink Hocking and Edmund Husserl, respectively. Although it means different things in either field, by comparing the two versions of intentionality we might find that Husserl's philosophy of the mind has immediate relevance to Hocking's goals of developing a language with which to examine videogames and thereby advance the field of game design. Philosophy and game design are fairly well known for being obtuse to newcomers, so here I saw a possible way for me to make either subject accessible and maybe a little bit coherent to non-specialists. I hope through articles like this, I can invite philosophy and game design over for tea and a chat, to bond and find some common ground. Maybe they'll find ways to help each other.